Audio codes

Game Music Pitch Modifier[NTSC Port by C.Guru]
81014722 ????
Says it all, basically modifies the pitch of the songs in the game. Default value is 3F80.

Sound Effects Pitch Modifier[NTSC Port by C.Guru]
81015D1A ????
81015D52 ????
Modifies the pitch of the sfx in the game. Default Value for both lines are E890

Music Pitch Modifier(PAL)(By ConkerGuru)
Not yet ported.
Does the same thing as the Game Music Pitch Modifier code, but it only changes if you either enter an area where the music track changes, or if going back to the bar(the main menu). But, it’s not as accurate as the other one, making some parts of a song sound awful. Default value 3F80.

Pitch Reduce<->Pitch Increase(PAL)(By ConkerGuru)
Not yet ported.
This one is a little different, and it’s really bizzare. 4700 is the default value. Setting it to 46FF will cause all sounds(excluding voice clips.) to pitch down, making it sound like it’s slowing down. (sfx do slow down, the music itself doesn’t really slow down.) values beyond 46FF makes it step even further down. Setting it to 4701 will pitch every bit of sound up.

Pitch Increase<->Pitch Reduce(PAL)(By ConkerGuru)
Not yet ported.
does the same as the one above, only that it’s reversed.

”AAH” sound plays instantly at the great mighty poo(PAL)(By ConkerGuru)
Not yet ported.
Makes TGMPoo’s ”AAH” sound play repeatedly, i.e it’s heard during the entire song(excluding cutscenes.). This also affects other tracks, particularly the Windy track, where every variation which weren’t all heard, are now heard, all of them.

All sounds skips over like a broken record(PAL)(By ConkerGuru)
Not yet ported.
Well, it sounds like it. Why i included button activators is because the game may freeze if it’s left on for too long. D-pad left turns on the effect, D-pad up turns it off.

alternative music corruption code(PAL)(By ConkerGuru)
Not yet ported.
basically changes a few instruments in songs.

alternative music corruption code 2(PAL)(By ConkerGuru)
Not yet ported.
Same as the other, but is not that high-sounding.

Alternative music corruption code 3(PAL)(By ConkerGuru)
Not yet ported.
It makes The Great Mighty Poo song not play. What else it does to other songs i don’t know.

Break the music[NTSC Port by C.Guru]
D0042A14 0002
81014B56 3FD0
This code just makes the current song playing hang up, the resulting noise may vary depending on song, and how you time the button press. D-pad left makes the song hang, permanently, causing any noise to be left heard in the background. The only way to return it to normal is to reset the game

corrupted music(PAL)(By ConkerGuru)
Not yet ported.
Corrupts the music. Also makes the game slow down sometimes.(the music is barely heard)

Extremely Corrupted Music(PAL)(By ConkerGuru)
Not yet ported.
Does the same, but more extreme this time. Can also slow down the game SEVERELY.

Freeze Music Timers(PAL)(By ConkerGuru)
Not yet ported.
Disables music based timers/events. Two notable examples are The Great Mighty Poo(Where you battle him.), and Rock Solid(Where everyone dances to the beats of the song, rhytmically). D-pad left disables it, D-pad down enables it.

footsteps sound modifier V2(PAL)(By ConkerGuru)
Not yet ported.
modifies the sfx for the footsteps a character makes.

Less corrupted music(PAL)(By ConkerGuru)
Not yet ported.
Corrupts the music somewhat, yet again.

Music Echo Modifier[NTSC Port by C.Guru]
81014BD4 3C06
81014BD6 000X
modifies how much echo will be heard in music.

Music instruments modifier[NTSC Port by C.Guru]
81014E28 2405
81014E2A 00XX
Modifies the type of instrument playing in songs(affects all instruments). 03 means that the clarinet will replace the original instruments. 20 is cello. 0A for bees.

Music Loops Over Itself(PAL)(By ConkerGuru)
Not yet ported.
Makes the music loop over itself. Do try to avoid battling the Boiler boss, because after the track loops a number of times, the music will hang up, and it cannot be undone.(this may also apply to when Conker must take back Mrs Bees hive, but so far i haven’t encountered it.. Unless you use some code that makes Conker invincible.)

Music modifier V1.6[NTSC Port by C.Guru]
8100D984 240E
8100D986 00XX
810088C0 2406
810088C2 7FFF
81013DBE 0000
8100C90E 0000
Finally, the music modifier that nearly everyones been waiting for.

Music type modifier V2(PAL)(By ConkerGuru)
Not yet ported.
Modifies the type of variation in a song.(example; for the windy song, 15 is the bullfish area type.)

Music Volume Modifier(PAL)(By ConkerGuru)
Not yet ported.
Adjusts the volume of the songs. Default value is 42FE

NES like sounds(PAL)(excluding voices in cutscenes) V.1.1(By ConkerGuru)
Not yet ported.
… Better try it out for yourself.

Note Length modifier(music)[NTSC Port by C.Guru]
81014A64 2409
81014A66 XXXX
Modifies the note length in songs

SFX Modifier V2[NTSC Port by C.Guru]
81017470 2425
81017472 0XXX
Modifies the sound effect for all sounds.

Randomly Generated Instruments(PAL)(By ConkerGuru)
Not yet ported.
Um.. Just try it out.

Separate sfx modifiers(PAL)(By ConkerGuru)
Not yet ported.

Sound And Music Only Consists Of Bleeps and Bloops
Not yet ported.
either reload a savestate, or reset the game to make the code take effect.

Sound Corruption Code(PAL)(By ConkerGuru)
Not yet ported.
Corrupts the music for the most.(if you bring Conker to an area where he needs his gasmask, for example the Poo Mountain, the sounds will be a little fuzzy.) Due to it’s length, it’s safer to use it on emulator. If you wanna try it out on console, then just use 81013CDE 0000 alone(without the fuzzy sounds that i mentioned). It’s split into five parts because of limits.

Stop the music completely V2(PAL)(By ConkerGuru)
Not yet ported.
D-pad left=Off. D-pad up=On.

Stop the music for a short while when unpausing game(PAL)(By ConkerGuru)
Not yet ported.
D-pad left=On. D-pad down=Off.

toggle sfx on/off(PAL)(By ConkerGuru)
Not yet ported.
Toggles sfx on and off. D-pad left=Off. D-pad up=On

Voice modifier V1(PAL)(By ConkerGuru)
Not yet ported.

Voice alien like language effect modifier(PAL)(By ConkerGuru)
Not yet ported.
Default value i think is 3F80

Music Tempo Modifier(PAL)(By ConkerGuru)
Not yet ported.
It only takes effect if you either enter an area where the music track changes, or if going back to the bar(the main menu). Default value is 3F80.

Music Tempo Modifier 2[NTSC Port by C.Guru]
8102C750 ????
More stable than the previous code, and takes effect instantly. Default value 4974.

Music Pitch Modifier 2[NTSC Port by C.Guru]
81014494 25A4
81014496 ????
A little different to my first music pitch mod code. 0000 is default.
Examples: 0060 is like 3F88. 0120 is 3F98, and 0180 is 3FA0.

Detuned Music(By ConkerGuru)
Not yet ported.

Speech player hack(By ConkerGuru):
Not yet ported.
Only works for player 1 though. Press d-pad Up, and release it to make the speech play(stay away from any nearby places where sounds occur, and also try to avoid moving your player character, if possible.)

Master Sounds Pitch Modifier fix V1.1[NTSC Port by C.Guru]
81014EE4 2704
81014EE6 XXXX
81019AB6 3F80
This fixes that strange audio bug heard in songs like Windy and Heist(multi) when the Pitch modifier for all sounds but speech is being altered. However, it won’t make any difference unless the player changes the 0000 for the 810151D6 line as well, as this is required. Example: if 81019DA6 is 3FA0, then 810151D6 has to be FE80. same for value 3F98, then the value for 810151D6 should be FEE0. It’s a bit tricky to learn, even i myself haven’t really gotten much hang of it yet. Some sfx pitch bugs could still be present however.

Messed Up Music[C.Guru]
Not yet ported.

Really Messed Up Music[C.Guru]
Not yet ported.

Extremely Messed Up Music
Not yet ported.
For all these music messing codes the voices had to be turned off, because without the two bottom lines the game will crash, as the code somehow forces a random voice clip to play, even voices in regions outside of what’s really available in the game. Even though the voices has been disabled, the game may still crash, depending on the track, so take caution!.

Voices just bleeps[C.Guru]
Not yet ported.
Either requires resetting, or savestate reload.

Dark Scratches and beeps in voices[C.Guru]
Not yet ported.
Either requires resetting, or savestate reload.

Speaker Balance Modifier(Music)[C.Guru]
Not yet ported.
00 – On Left Speaker Only
7F – On Right Speaker Only
If set to mono, the code won’t have any effect
If set to surround or Stereo, it will try to correct itself at most(Mostly Cock and Plucker)

Fuzzy music[C.Guru]
Not yet ported.
XX Amount to be applied
00 – OFF
01 and higher(up to 3F) – ON



Fyll i dina uppgifter nedan eller klicka på en ikon för att logga in: Logo

Du kommenterar med ditt Logga ut /  Ändra )


Du kommenterar med ditt Google-konto. Logga ut /  Ändra )


Du kommenterar med ditt Twitter-konto. Logga ut /  Ändra )


Du kommenterar med ditt Facebook-konto. Logga ut /  Ändra )

Ansluter till %s