AR DS codes

EUR:
Level Modifier(ConkerGuru)
120CD198 0000????
????=digits to replace
0000=Debug screen!!
0001=title screen
0002=logos screen
0003=Knocked out(in Wario’s vision)
0004=returning after having choosing NO on continue screen
0005=black sceen?
0006=Wario being showered with coins
0007=Wario with all the worlds gratest treasures
0008=Wario returning to the REAL world
0009=Wario lands on his sofa upon returning from the show
000A=Wario’s treasure on TV
000B=Unused screen(No upper screen exists, but it’s listed in ”Sub”, so it at one point was in the game, trying to access the upper screen will freeze the game)
000C=credits screen
000D=Unused Credits screen?(Staff Roll music plays)
000E=introduction screen(freezes for some reason when Wario is about to turn the TV on)
000F=Wario watching the show, trash-talking it
0010=Count Cannoli Transforming screen(freezes)
0011=Wario’s invention, the ”Telmet”
0012=Wario going into the show
0013=Wario inside the TV
0014=weird
0015=weird
0016=Wario’s TV
0017=freeze
0018=episode select screen
0019=Results screen(freezes)
001A=pause screen
001B=saving screen
001C=weird
001D=weird
001E=weird
001F=weird
0020=no idea
0021=no idea
0081=smithsnorian museum(beginning cutscene)
0082=sphinx cutscene
0083=victory over sphinx
0084=battling the sphinx
0085=vault opened
0086=smithsnorian museum
011A=blowhole castle
013A=blowhole castle, outside entrance to carpaccio’s lab
013B=inside carpaccio’s lab
013C=inside carpaccio’s lab
013D=inside carpaccio’s lab
013E=inside carpaccio’s lab
013F=inside carpaccio’s lab
0140=inside carpaccio’s lab
0141=inside carpaccio’s lab
017A=final boss defeated

Graphic codes:
Colors Are A Mess(ConkerGuru)
12072E90 00001429
12072F20 00001429
12072FBC 00001429
12073092 00001429
1207363E 00001429
12073686 00001429
120736CE 00001429
12073716 00001429
1207375E 00001429
120737a6 00001429

Glitchy Graphics(ConkerGuru)
120735B0 00001429
120735F8 00001429

Glitchy Graphics 2(ConkerGuru)
1206D5ee 00006A42
1206D622 0000497C
1206D62C 00001C52

Scrolling TV background on title screen(ConkerGuru)
12004092 0000201E

Sprite Graphic Pixel Shifter(ConkerGuru)
0206D630 000032XX

XX=Value whose pixel block of 8×8 should be shifted at

00-normal
01-8 pixel shift
02-16 pixel shift
03-24 pixel shift
04-32 pixel shift
05-40 pixel shift
06-48 pixel shift
07-56 pixel shift
08-64 pixel shift
09-72 pixel shift
0A-80 pixel shift
0B-88 pixel shift
0C-96 pixel shift
0D-104 pixel shift
0E-112 pixel shift
0F-120 pixel shift
and so on and on.

Beta Wario Block Frame(ConkerGuru)
0206D62C 32200852
1206D630 00000000

Sound Codes:
Note: Any codes here starting at the 3800000 region will NOT work on DeSmuME emulators, because the emulator for some dumb reason prevents any ARDS cheat from altering anything in this area. (the addresses themselves can be modified via DeSmuMEs’ built in memory viewer, provided you know how to use it). According to my tests, they work on the Action Replay DS(including flash cards with ARDS cheats support), but not in DeSmuME.

Music Loops Over Itself(ConkerGuru)
23800383 0000001F

Alternate Drum Set(ConkerGuru)
138013A8 00001D16

Messed Up Music & Different Sounds(ConkerGuru)
13800D02 0000237F
Level music stays at one note in the sneezemore caves level though, and maybe at some more places. This can ALSO freeze the game if you fail to complete any minigame, so take caution!

Title Screen & Other Music Modifier(ConkerGuru)
12068CEA 000021XX

XX=music digit

00=Title Screen
01=Beta Track
02=On the News
03=Beta Track 2
04=”TA-DAAA!!”
05=The Current Airing Episode Tune
06=Hat Switch Save
07=Drumroll
08=Drumroll finished
09=Episode Clear results
0A=Success(Minigame record, Designation, etc.)
0B=Every Treasure Collected
0C=Beta Track 3
0D=Puzzle Solved
0E=Right Answer
0F=Solve the Riddle
10=Wrong Answer
11=Minigame Clear
12=Minigame Fail
13=Wario with All of the worlds Great Treasures
14=Wario’s treasure still on TV

NES remix(ConkerGuru)
13007B88 00003720
13007B8A 00002001
13007B8E 00002203
13007B96 00002312
22070E43 0000001D
Sfx is muted to prevent people using this cheat from having their ears bleed caused by any bleeping sound. (The code makes sound effects bleep constantly whenever they play, and theres no way to get it to stop unless you pause the game, or going back to the Debug Menu.. So the easiest way to prevent this is to mute the Sfx, so that’s why i included the line at the end of the code.)

Echo Modifier(ConkerGuru)
1300770A 000021XX

XX, Default value=7E

corrupted music(ConkerGuru)
13007D3E 00002108
13007D72 00004108
22070E43 0000001D

Ok, not really that corrupted. But it sounds like it(instruments are no different.)

Remixed music(ConkerGuru)
13800242 0000E278
If used in combination with the ”Music Loops Over Itself” code, the credits/Staff roll music will sound like
an complete overremix of the song itself

solo song modifier(ConkerGuru)
1206FA4C 000022XX
(it’s not a true music modifier. it only modifies what song is heard in certain areas.. See below
for what values work in what levels/areas.)
XX=digit to replace the song heard
The list below is incomplete, and will perhaps remain so.
05=menu theme(heard in the first and last story screen, main menu, the fourth ending scene, pause menu,
and the disguise tutorial screens)
06=coffee table book theme(heard in the file select screen, and the coffee table book)
1E=staff roll

song modifier V3(ConkerGuru)
12066CF8 000020XX
12066D44 000020XX
12066DDC 000020XX
22070E43 0000001D
I FINALLY got it fixed, though it now requires 3 lines to work correctly(sfx has to be muted sadly because they get affected by this.). Also, the values of the first 2 lines aren’t the same as the ones for the bottom line. for example: 12066CF8 000020B3+12066D44 0000205B+12066DDC 00002005, would be the setting for the Main Menu melody. There’s still issues with the volume level of a song, but i won’t fix that right now.

XX+XX+XX=digits to replace the song
AE+56+00=wario watching tv
AF+57+01=master thief tv show tune
B0+58+02=this chump is a thief??/carpaccio’s theme
B1+59+03=the mysterious thief transforms
B2+5A+04=wario inventing something in his back room
B3+5B+05=menu theme
B4+5C+06=coffee table book theme
B5+5D+07=minigame trap
B6+5E+08=cannoli’s theme
B7+5F+09=tiaramisu
B8+60+0A=sphinx battle
B9+61+0B=victory over sphinx
BA+62+0C=s.s caviar episode 1
BB+63+0D=s.s caviar episode 2
BC+64+0E=Beta smithsnorian museum
BD+65+0F=smithsnorian museum
BE+66+10=sneezemore cave
BF+67+11=poobah the pharaoh’s pyramid
C0+68+12=ancient waterworks
C1+69+13=sweatmore peak
C2+6A+14=blowhole castle
C3+6B+15=carpaccio’s lab
C4+6C+16=allergia gardens
C5+6D+17=misc boss battle
C6+6E+18=count cannoli battle
C7+6F+19=carpaccio battle
C8+70+1A=terrormisu battle
C9+71+1B=Beta Wishstone Theme
CA+72+1C=wishstone song
CB+73+1D=wario being showered with treasure
CC+74+1E=staff roll

sounds volume modifier
1206527E 000021XX
XX, Default value are 7F

Pitch Modifier(ConkerGuru)
03007CA4 182414D0
03007CA8 30YY21XX
03007CAC 00003980
03007CB0 183F4348

Pitch Modifier(alternate)
120669C6 000022XX
XX=Value
22 or 32=Raise pitch 3A=Lower pitch

XX=The amount of pitch to be set. 80 is default value. Won’t work if YY is set to 00
YY=The level of the pitch. Default value is 01. Higher values increases the amount of pitch to be set to XX, though the value in XX decreases for each 1+ being added to YY. Lower values vice versa. Setting it to 00 will disable the ability to set the pitch. (both values seem to be swapable, to my tests at least.)

Music Speed Modifier(ConkerGuru)
03800AC4 20YY21XX
03800AC8 43480000
03800ACC 43428B2A

XX=The amount of music tempo to be set. 40 is default value. Won’t work if YY is set to 00
YY=The level of the Music tempo. Default value is 04. Higher values increases the amount of Music tempo to be set to XX, though the value in XX decreases for each 1+ being added to YY. Lower values vice versa. Setting it to 00 will disable the ability to adjust the tempo of music.

Incrementive Pitch Modifier settings(ConkerGuru)
03007CA4 000014D0
23007CA9 00000021
23007CAB 00000030
03007CAC 00003980
03007CB0 183F4348

Incrementive Pitch Modifier(ConkerGuru)
D3000000 03007CA8
94000130 FDBF0000
DB000000 00000000
D4000000 00000001
D8000000 00000000
D2000000 00000000
D3000000 03007CA8
94000130 FD7F0000
DB000000 00000000
D4000000 000000FF
D8000000 00000000
D2000000 00000000
D3000000 03007CAA
94000130 FDEF0000
DB000000 00000000
D4000000 00000001
D8000000 00000000
D2000000 00000000
D3000000 03007CAA
94000130 FDDF0000
DB000000 00000000
D4000000 000000FF
D8000000 00000000
D2000000 00000000

Incrementive Music Speed Modifier settings(ConkerGuru)
23800AC5 00000021
23800AC7 00000020
03800AC8 43480000
03800ACC 43428B2A

Incrementive Music Speed Modifier(ConkerGuru)
D3000000 03800AC4
94000130 FEBF0000
DB000000 00000000
D4000000 00000001
D8000000 00000000
D2000000 00000000
D3000000 03800AC4
94000130 FE7F0000
DB000000 00000000
D4000000 000000FF
D8000000 00000000
D2000000 00000000
D3000000 03800AC6
94000130 FEEF0000
DB000000 00000000
D4000000 00000001
D8000000 00000000
D2000000 00000000
D3000000 03800AC6
94000130 FEDF0000
DB000000 00000000
D4000000 000000FF
D8000000 00000000
D2000000 00000000

Initial values Set/Reset code(ConkerGuru)
94000130 FCFF0000
23007CA8 00000080
23007CAA 00000001
D2000000 00000000
94000130 FCFF0000
23800AC4 00000040
23800AC6 00000004
D2000000 00000000

For both codes, Hold L+Up/Down to adjust the pitch up or down, and L+Left/Right to adjust the pitch level. Same also for the Music Speed modifier, but by holding down R instead of L. Press both shoulder buttons (L+R) to set/reset the codes to their preset values incase you cannot remember what the defaults are

SFX modifier V2(ConkerGuru)

12067B9A 000021XX
12067B9C 000022XX

XX=value

line 1=SFX bank
00=unknown
01=Basic sfx(like dialogue beeps, option confirm, etc.)
02=file select screen
03=Main Menu
04=coffee table book
07=Wario

line 2=sound effect
Basic sfx values(stays static, no matter where you are)
00=confirm
01=score tally sfx
02=
03=dialogue beep(Wario)
04=dialogue beep(Count Cannoli)
05=option confirm
06=choice deny
07=choice deny(backwards, unused)
08=??(unused?)
09=option adjustment check(sfx, music, mic. sensitivity etc.)
0A=”episode NO.” text card zoom in sfx
0B=Game-Over Noise
0C=”squeak”
0D=”squeakie-squeak”
0E=Mission completed(unused)
0F=Mission failure(unused)
10=”Mission Complete!!”(unused)
11=”Time Up!”(unused)
file select screen values
00=
01=tapping save file 1 icon
02=tapping save file 2 icon
03=tapping save file 3 icon
04=entering letter 1
05=entering letter 2
06=entering letter 3
07=name confirm
08=
09=
0A=
0B=
0C=
0D=
0E=
0F=
10=
11=
12=
13=
14=”You are…”(unused?)
Main Menu values
00=
01=
02=Snoring(Wario)
03=Snoring bubble pop(Wario)
04=Waking up(Wario)
05=Picking nose(Wario)
06=Bottle??
07=Touching Wario with stylus
08=Touching Wario’s hat with stylus
09=Touching floor with stylus
0A=Episode confirm
0B=Episode decline, going back to main menu
0C=??(unused)
0D=cartoon-like sfx(unused)
0E=Treasure peek(unused)
0F=Treasure peek2(unused)
10=Touching Wario’s sofa with stylus
11=Going back/taking a peek at the Coffee table book
12=Episode selecting
13=Touching Wario’s TV remote with stylus
14=Touching table with stylus
15=beta?
16=Results screen sfx
17=Results screen sfx 2(unused?)
18=”Congratulations!”
19=Crowd cheer (Results screen)
Wario values
00=Walking noise(Thief Wario)
01=Walking noise(Thief Wario)
02=jumping noise
03=landing noise(excluding Dragon Wario)
04=beating up a enemy
05=taking damage
06=disguise transform
07=disguise transform(Pitched down, unused.. I think)
08=jumping out of water
09=??(Thief Wario)
0A=bashing(Thief Wario)
0B=”Purple Wind strikes again” noise
0C=Walking noise(Cosmic Wario)
0D=jumping noise(Cosmic Wario)
0E=firing laser(Cosmic Wario)
0F=laser bouncing off wall(Cosmic Wario)
10=laser disappears(Cosmic Wario)
11=flame(Dragon Wario, unused)
12=fire breathing(Dragon Wario)
13=falling through thin floors(Dragon Wario)
14=walking(Dragon Wario)
15=??(Arty Wario, unused?)
16=painting somthing(Arty Wario)
17=painting brought to life(Arty Wario)
18=painting failure/drawing a pile of poo if he drew the other one wrong(Arty Wario)
19=warp door(Arty Wario)
1A=Going back to the beginning using the warp door created(Arty Wario)
1B=walking noise(Genius Wario)
1C=Genius Wario’s See-It-ALL-Goggles
1D=punching glove(Genius Wario)
1E=enemy getting hit by the glove(Genius Wario)
1F=walking noise(sparky Wario)
20=spark(sparky Wario)
21=spark 2(sparky Wario)
22=spark 3(sparky Wario)
23=dark room lighted up noise(sparky Wario)
24=walking noise(Wicked Wario)
25=wing flap(Wicked Wario)
26=??(Wicked Wario)
27=paddling(Captain Wario)
28=Jumping out of water(Captain Wario)
29=firing torpedo(Captain Wario)
2A=torpedo(Captain Wario)
2B=torpedo hit(Captain Wario)
2C=Soaring Underwater(Captain Wario)
2D=Submarine(Captain Wario)
2E=Wario screaming
2F=Wario laugh
30=”WHA?!”
31=”ooh”(or something like that. unused)
32=”oh yeeh”(unused)
33=”all right!”
34=”here we go”(unused)
35=”HA HA HA, WAAAARIOO!”(unused)
36=Wario laugh 2(unused)
37=”Punch”(unused)
38=”YAAH!”(unused)
39=”YAHOOO!”(unused)

instrument modifier(ConkerGuru)
1380129C 000021XX
affects sfx as well

file select and coffee table book values:
00-bell
01-bell
02-woodblock
03-woodblock
04-light woodblock
05-”hoh” noise
06-dark ”hoh” noise
07-jingle
08-marracas?
09-contrabass
0A-guitar?
0B-jangle
0C-??
0D-??
0E-bongo?
0F-light bongo?
10-??
11-??
12-xylophone
13-?
14-?
15-whistle
16-whistle
17-flute?
18-?
19-marracas?
1A-?
1B-acoustic bass?
1C-?
1D-ging gong
1E-light woodblock
episode 1 values:
00-bell
01-dark bell
02-bass
03-dark bass
04-drum
05-marracas?
06-bongo
07-dark bongos
08-?
09-cymbals
0A-cymbals
0B-handclap
0C-cymbal
0D-cymbal
0E-cymbals?
0F-?
10-?
11-?
12-?
13-drum
14-steel drum
15-?
episode 2 values:
00-bass
01-acoustic bass?
02-drum
03-sax
04-?
05-bongos
06-dark bongos
07-?
08-”hoh” noise
09-dark ”hoh” noise
0A-cymbals
0B-cymbals
0C-cymbal
0D-cymbal
0E-cymbal?
0F-cymbal?
10-drum
11-steel drum
12-?
13-?
14-?
episode 3 values:
00-drum
01-?
02-trumpet
03-cymbals
04-cymbals
05-bongo
06-?
07-cymbals
08-?
09-cymbals
0A-?
0B-maybe cello?
0C-?
0D-drum
0E-bass
0F-violin
10-trumpet
11-trumpet
12-xylophone
count cannoli’s theme values:
00-drum
01-cymbals?
02-piano
03-?
04-
05-bass
06-dramatic violin
minigame values:
00-bell
01-dark bells
02-bass
03-drum
04-marracas?
05-bongo
06-dark bongos
07-?
08-”hoh” noise
09-dark ”hoh” noise
0A-cymbals
0B-cymbals
0C-?
0D-?
0E-?
0F-drum
10-acoustic bass
11-?
12-light woodblock
main menu values:
00-drum?
01-cymbals
02-cymbals?
03-cymbals
04-xylophone?
05-piano
06-piano
07-drum
08-??
09-ding ding
0A-??
0B-trumpet
ending song values:
00-aahs
01-jingle
02-piano
03-strings
credits song values:
00-drum
01-cymbals
02-cymbals
03-bongo
04-handclap
05-cymbals
06-cymbals
07-marracas
08-vibraphone?
09-piano
0A-violin
0B-banjo(sort of)
0C-??
0D-??
0E-vibraphone
0F-??
10-drums
11-steel drum
12-strings
13-acoustic bass or whatever
14-strange drums
15-trumpet
16-xylophone

00-
01-
02-
03-
04-
05-
06-
07-
08-
09-
0A-
0B-
0C-
0D-
0E-
0F-
10-
11-
12-
13-
14-
15-
16-
17-
18-
19-
1A-
1B-
1C-
1D-
1E-
1F-
20-
21-
22-
23-
24-
25-
26-
27-
28-
29-
2A-
2B-
2C-
2D-
2E-
2F-
30-
31-
32-
33-
34-
35-
36-
37-
38-
39-
3A-
3B-
3C-
3D-
3E-
3F-
40-
41-
42-
43-
44-
45-
46-
47-
48-
49-
4A-
4B-
4C-
4D-
4E-
4F-
50-
51-
52-
53-
54-
55-
56-
57-
58-
59-
5A-
5B-
5C-
5D-
5E-
5F-
50-
61-
62-
63-
64-
65-
66-
67-
68-
69-
6A-
6B-
6C-
6D-
6E-
6F-
70-
71-
72-
73-
74-
75-
76-
77-
78-
79-
7A-
7B-
7C-
7D-
7E-
7F-
instrument modifier V2(ConkerGuru)
1380077C 000021XX
affects sfx as well

Story screen 3, part 2, after Wario gone into his back room:
00-bass
01-organ
02-organ
03-Organ
04-Organ
05-strings
06-bling-strings
07-piano
08-
09-
0A-
0B-cymbals
0C-marracas
0D-
0E-
0F-
10-
11-
12-
13-
14-
15-
16-
17-
18-
19-
1A-
1B-
1C-
1D-
1E-
1F-
20-
21-
22-
23-
24-
25-
26-
27-
28-
29-
2A-
2B-
2C-
2D-
2E-
2F-
30-
31-
32-
33-
34-
35-
36-
37-
38-
39-
3A-
3B-
3C-
3D-
3E-
3F-
40-
41-
42-
43-
44-
45-
46-
47-
48-
49-
4A-
4B-
4C-
4D-
4E-
4F-
50-
51-
52-
53-
54-
55-
56-
57-
58-
59-
5A-
5B-
5C-
5D-
5E-
5F-
50-
61-
62-
63-
64-
65-Square
66-Square(echoes)
67-Square(echoes)
68-Square(echoes)
69-Square(echoes)
6A-Square(echoes)
6B-Square(echoes)
6C-
6D-
6E-
6F-
70-
71-
72-
73-
74-
75-
76-
77-
78-
79-
7A-
7B-
7C-
7D-
7E-
7F-Drums & cymbals
Main menu:
00-piano
01-
02-
03-
04-
05-
06-
07-
08-
09-
0A-
0B-
0C-vibraphone
0D-
0E-
0F-
10-
11-
12-
13-
14-
15-
16-
17-
18-
19-
1A-
1B-??
1C-
1D-
1E-
1F-
20-
21-
22-
23-
24-
25-
26-
27-??
28-
29-
2A-
2B-
2C-
2D-
2E-
2F-
30-
31-
32-
33-
34-
35-
36-
37-
38-trumpets
39-
3A-
3B-
3C-
3D-
3E-
3F-
40-
41-
42-
43-
44-
45-
46-
47-
48-
49-
4A-
4B-
4C-
4D-
4E-
4F-
50-
51-
52-
53-
54-
55-
56-
57-
58-
59-
5A-
5B-
5C-
5D-
5E-
5F-
50-
61-
62-bling-strings
63-
64-
65-
66-
67-
68-
69-
6A-
6B-
6C-
6D-
6E-
6F-
70-
71-
72-
73-
74-
75-
76-
77-
78-
79-
7A-
7B-
7C-
7D-
7E-cymbals
7F-drums

File select & coffee table book:
00-
01-
02-
03-
04-
05-
06-
07-
08-
09-
0A-violin?
0B-
0C-
0D-xylophone
0E-
0F-
10-
11-
12-
13-
14-
15-
16-
17-
18-
19-
1A-
1B-
1C-
1D-
1E-
1F-
20-
21-
22-
23-
24-
25-
26-
27-
28-
29-
2A-
2B-
2C-
2D-
2E-
2F-
30-
31-
32-
33-
34-
35-
36-
37-
38-
39-
3A-
3B-accordion
3C-
3D-
3E-
3F-
40-
41-
42-
43-
44-
45-
46-
47-
48-
49-
4A-
4B-
4C-
4D-
4E-
4F-
50-
51-
52-
53-
54-
55-
56-
57-
58-
59-
5A-
5B-
5C-
5D-
5E-
5F-
50-
61-
62-
63-
64-
65-
66-
67-
68-
69-
6A-
6B-
6C-
6D-
6E-
6F-
70-
71-
72-
73-
74-
75-
76-
77-
78-
79-
7A-
7B-
7C-
7D-
7E-
7F-

Carpaccios lab:
00-
01-
02-
03-
04-
05-
06-harpsichord
07-
08-
09-
0A-
0B-
0C-
0D-
0E-
0F-
10-
11-
12-
13-
14-
15-
16-
17-
18-
19-
1A-
1B-
1C-
1D-
1E-
1F-
20-
21-
22-
23-
24-bass
25-
26-
27-
28-
29-
2A-
2B-
2C-
2D-
2E-
2F-
30-
31-
32-
33-
34-
35-
36-
37-orchestra hit
38-
39-
3A-
3B-
3C-
3D-
3E-techno-like strings
3F-
40-
41-
42-
43-
44-
45-
46-
47-
48-
49-
4A-
4B-
4C-
4D-
4E-
4F-
50-Faked square
51-Faked sawtooth?
52-
53-
54-
55-
56-??
57-
58-
59-
5A-
5B-
5C-
5D-
5E-
5F-
50-
61-
62-
63-
64-
65-
66-
67-
68-
69-
6A-
6B-
6C-
6D-
6E-
6F-
70-
71-
72-
73-
74-
75-
76-
77-
78-
79-
7A-
7B-
7C-
7D-
7E-??
7F-drums

Stream Files Pitch Modifier(ConkerGuru)
13801ADC 00003XYY
YY=your value.
X=1 will make their pitch go down, and 9 vice versa.
The effect won’t be heard if one such track are already playing. whenever it starts playing again at some point, only then will the difference be heard.. One problem exists though. Setting YY higher makes the tracks fuzz at an rhytmic pace of 1-2 secs, but setting it to 00 will get rid of that fuzz.

Misc codes:
Debug Menu [EUR] (By ConkerGuru)
94000130 FDFF0000
120CD198 00000000
D2000000 00000000
94000130 FFFB0000
120CD198 00000000
D2000000 00000000
94000130 FFFB0000
220CD196 00000001
D2000000 00000000
94000130 FFFB0000
220CD1EE 00000001
D2000000 00000000
94000130 FD7F0000
220CD1EE 00000000
D2000000 00000000

Press L trigger when the screens fade out, and if all goes well, you’ll be taken to the games debug menu. You can also press select to instantly bring it up. But this may often lock up the game, depending on where you are. DON’T press start to pause the game, because if you try to bring up the debug menu after that, the game freezes up… Well, you might find out on your own in which places/screens you can bring up the debug menu, and in which you cannot, if you’re lucky, or unlucky… When you’re in the debug menu, pressing R trigger cycles through available sub debug options(mostly screen related), and vice Versa with L trigger. Dpad up and down will select the screen you want to go to. Left and right reveals the next or previous set of screens/levels. The A button will take you to the desired screen/level. A few parameters can also be set, like SCRIPT MAIN, SUB, and ENTRANCE. B toggles SCRIPT MAIN. Y toggles SUB. X apparantly sets the entrance. I don’t know what ENTRANCE does though, nor do i know it’s use or purpose. To me it doesn’t seem to do anything, if anyone could mess with the ENTRANCE option and find out it’s use, then do so, and tell me if you discover it’s true use…

There’s also the following text in the debug menu; WARIO THE PHANTOM THIEF, which might have been the games working name. And MAR 8 2007, which indicates the game’s last testing date. (it may vary depending on version.)

A few examples of where you can enter the debug menu from; At main menu: tap the return arrow in the bottom right corner(or just press the B button), and hold L trigger. When the screen fades out you’ll be taken to the debug menu. File Select Screen: tap the return arrow in the bottom right corner of the screen (or just press the B button), and hold L trigger. Once the screen fades out, you’ll be taken to the menu…

Debug Menu V2 [EUR] (By ConkerGuru)
94000130 FFFB0000
02050CD0 22002401
D2000000 00000000
A4000130 FFFB0000
02050CD0 D00C2800
D2000000 00000000

(Just hold Select whenever the screens fade out, and you’ll reach the Debug Menu. Unfortunately it doesn’t work ingame though. Use the previous code i found earlier if you feel any need to go back to the Debug menu again during gameplay.)

All Treasures(original by codejunkies.com, ported to EUR by conkerguru)
D5000000 FFFFFFFF
C0000000 00000005
D6000000 020B00E0
D2000000 00000000
220B00F8 0000001F

Press L+R+UP: All Channels Unlocked(original by codejunkies.com, ported to EUR by conkerguru)
94000130 FCBF0000
220B007F 0000000A
D2000000 00000000

All enemies and bosses clobbered(ConkerGuru)
120B0092 0000FFFF
020B0094 FFFFFFFF
020B0098 FFFFFFFF
020B009C FFFFFFFF
020B00A0 FFFFFFFF
020B00A4 FFFFFFFF
020B00A8 FFFFFFFF
020B00AC FFFFFFFF
020B00B0 FFFFFFFF
020B00B4 FFFFFFFF
020B00B8 FFFFFFFF
020B00BC FFFFFFFF
020B00C0 FFFFFFFF
020B00C4 FFFFFFFF
020B00C8 FFFFFFFF
020B00CC FFFFFFFF
020B00D0 FFFFFFFF
020B00D4 FFFFFFFF
020B00D8 FFFFFFFF
020B00DC FFFFFFFF

All minigames unlocked(ConkerGuru)
220B0109 000000FF
120B010A 0000FFFF
120B010C 0000FFFF
220B010E 00000003

All 5 difficulties for all minigames available(ConkerGuru)
020B0114 FFFFFFFF
020B0118 FFFFFFFF
020B011C FFFFFFFF
120B0120 0000FFFF
220B0122 000000FF
Have ALL of Warios awards(ConkerGuru)
220B0080 000000AC
You’re now a Mighty Master of Disguise, there’s no higher rank than this.

overall ranking immediately accessible(ConkerGuru)
220B0200 00000001

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